How to incorporate gamified elements to your eLearning
If you’re in the eLearning industry, you probably have heard of the term gamification by now. It sounds fun, right? But gamification has a lot more to it than throwing together some badges and a leader board.
eLearning gamification is about applying the mechanics of games to learning content; incentivising learners to actively participate in learning. So, how to gamify your eLearning?
Successful games are embroiled in storytelling, with rich storylines and relatable characters. Echoing this art of storytelling is a great way to gamify your course and increase learner engagement.
Creating scenarios in learning is a great way to increase storytelling in your courses; it’s why role-play works so well in the classroom. Create a captivating, real-world story for your learners to follow, and present them with a choice, challenge and consequence, as sure-fire way to increase engagement.
Bonus points and rewards make people feel good and are used extensively in many different games. They are a great tool to bolster self-esteem, promote confidence and motivate learners. Consider giving bonus points to learners for more difficult questions, or by providing them with an ability to earn extra rewards based on correct choices. As for the details, pick whichever reward fits your learners’ aesthetic: medals, gold coins, trophies – the list goes on.
Progress bars and level ups
One downside of many eLearning courses is that it’s very easy for learners to lose sight of their goal. More often than not your learner will be wondering how long is left of the course, rather than immersing themselves in the content. Progress bars are a great way to overcome this by visualising their advancements. You can even add a bit of interest by transforming your progress bare into a level-based feature, unlocking new course elements when they get a question correct or progress to the next stage.
Games are all about simulation and engagement, whether mental or physical, meaning your learner should be actively engaged with the course. Think about how you can make the content more interactive. By this, I don’t mean adding more buttons and making the learner click more often, but instead interactions that make the learner to think and make decisions by themselves. For example, instead of presenting them with the steps of a process, get them to organise the steps through a click and drag interaction.
Feedback is a key part of gaming. It lets the player know their action has been registered and it provides them a cue about how they are progressing. Feedback doesn’t have to be text, as already discussed in previous sections of this blog, it can come in the form of unlocking new features and progress bars to let learners know that they’re doing well.
In order to properly and effectively add gamification to your courses, the game elements need to be thoroughly thought out and well designed. I hope this blog has provided you with some ideas on how to gamify your eLearning. What gamification elements have you incorporated in your courses? Let me know in the comments below.